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Fortnite to Valorant sensitivity converter

Convert your mouse sensitivity between shooters. Search your game, enter your settings and compare with the pros.

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Approximate values for general sensitivity only, not scoped/ADS multipliers. Turn off mouse acceleration (Windows: Enhance pointer precision) and use raw input if the game offers it.

To keep the same feel when you switch games, your sensitivity must match in physical distance: how many centimeters you move the mouse for a full 360° turn. This tool converts your setting using each game's yaw value and shows your eDPI and cm/360°.

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Fortnite to Valorant sensitivity: the quick answer

Multiply your Fortnite sensitivity by 0.07936 to get your Valorant sensitivity. For example, 1.0 in Fortnite is 0.07936 in Valorant. It works because Fortnite turns the camera 0.005555 degrees per mouse count and Valorant turns it 0.07 degrees, so the same number moves the view a different distance.

Fortnite uses a percentage for its sensitivity, so the Fortnite number is shown as a percent.

Conversion table at 800 DPI

cm/360°FortniteValorant
20 cm10.290.8164
25 cm8.230.6531
30 cm6.8590.5443
35 cm5.8790.4665
40 cm5.1440.4082
50 cm4.1150.3266

cm/360° is how far you move the mouse to turn a full circle. If both games are set to the same cm/360°, your aim should feel the same.

How to get the exact number

Need the other direction? Use the Valorant to Fortnite converter, or open the full sensitivity converter for more games.

How to convert your sensitivity between games

Why the same number feels different

Every game turns mouse movement into camera rotation with its own scale, called yaw (degrees turned per mouse count). That is why 0.35 in one game is not 0.35 in another. This converter uses each game's yaw so the result turns the camera the same distance.

How to use it

What are eDPI and cm/360°?

eDPI is your DPI multiplied by your in-game sensitivity. It is only useful for comparing players inside the same game. cm/360° is the distance you move the mouse to turn a full circle, and it is the fairest number to compare across games. Many players in tactical shooters use somewhere between 20 and 50 cm/360°, but it is a preference, not a rule.

Tips for a stable aim

Limits

The result is approximate and covers the general sensitivity only, not scoped or ADS multipliers. Fortnite uses a percentage on the X axis. League of Legends and TFT have no aim sensitivity, because you click instead of aiming. Game updates can change yaw values, so check the result in the game.