Convert your mouse sensitivity between shooters. Search your game, enter your settings and compare with the pros.
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No game matches. LoL and TFT have no aim sensitivity.
Approximate values for general sensitivity only, not scoped/ADS multipliers. Turn off mouse acceleration (Windows: Enhance pointer precision) and use raw input if the game offers it.
To keep the same feel when you switch games, your sensitivity must match in physical distance: how many centimeters you move the mouse for a full 360° turn. This tool converts your setting using each game's yaw value and shows your eDPI and cm/360°.
Multiply your Call of Duty sensitivity by 0.3 to get your CS2 sensitivity. For example, 1.0 in Call of Duty is 0.3 in CS2. It works because Call of Duty turns the camera 0.0066 degrees per mouse count and CS2 turns it 0.022 degrees, so the same number moves the view a different distance.
Conversion table at 800 DPI
cm/360°
Call of Duty
CS2
20 cm
8.659
2.598
25 cm
6.927
2.078
30 cm
5.773
1.732
35 cm
4.948
1.484
40 cm
4.33
1.299
50 cm
3.464
1.039
cm/360° is how far you move the mouse to turn a full circle. If both games are set to the same cm/360°, your aim should feel the same.
How to get the exact number
Enter your Call of Duty sensitivity and DPI in the converter above and pick CS2 as the target.
Keep your DPI the same and type the result into CS2.
Test in a practice range and adjust a little if it feels off. Scoped and ADS multipliers are not included.
Every game turns mouse movement into camera rotation with its own scale, called yaw (degrees turned per mouse count). That is why 0.35 in one game is not 0.35 in another. This converter uses each game's yaw so the result turns the camera the same distance.
How to use it
Click the game you play now and the game you want to convert to.
Enter your current in-game sensitivity and your mouse DPI.
Copy the result into the new game and test it in a practice range or bot match.
What are eDPI and cm/360°?
eDPI is your DPI multiplied by your in-game sensitivity. It is only useful for comparing players inside the same game. cm/360° is the distance you move the mouse to turn a full circle, and it is the fairest number to compare across games. Many players in tactical shooters use somewhere between 20 and 50 cm/360°, but it is a preference, not a rule.
Tips for a stable aim
Keep your DPI fixed (800 is common) and change only the in-game value.
Turn off mouse acceleration (in Windows, "Enhance pointer precision") and use raw input if the game offers it.
Give a new sensitivity at least a week before changing it again.
Limits
The result is approximate and covers the general sensitivity only, not scoped or ADS multipliers. Fortnite uses a percentage on the X axis. League of Legends and TFT have no aim sensitivity, because you click instead of aiming. Game updates can change yaw values, so check the result in the game.