Practical guides written to go with the RankOn tools. Each one explains the idea behind a setting, shows tables computed with the same formulas the tools use, and tells you how to test the result yourself. Nothing here promises a rank: the goal is to help you make clear decisions and measure them.
There is no single best Valorant sensitivity, but there is a smart way to find yours. Tables for 400, 800 and 1600 DPI, typical eDPI ranges and a two-week trial.
Read the guide →Typical reaction times, why under 150 ms is a false start, what hardware adds, and a realistic 2-week plan with Start lights, Gridshot, Flick, Peek duel and Tracking.
Read the guide →How CS2 sensitivity really works: yaw 0.022, the eDPI range most players use, cm/360 tables for 400, 800 and 1600 DPI, converting from Valorant, and a simple way to test.
Read the guide →eDPI is DPI multiplied by in-game sensitivity. See worked examples, why 400 DPI x 2 equals 800 DPI x 1, and why cm/360 is the number you should really compare.
Read the guide →Raise DPI or raise sensitivity? Both do the same job, so the real question is how to set them once and keep your aim consistent. Here is the simple way to choose.
Read the guide →Switching shooters should not mean relearning your aim. See how yaw and cm/360 let you carry your sensitivity across Valorant, CS2, Apex and Fortnite, with real examples.
Read the guide →What a good CPS really is, how normal, jitter, butterfly and drag clicking differ, which drills help, and where click speed matters in games and where it does not.
Read the guide →A practical guide to building a crosshair you can actually read: length, thickness, gap, dot, outline and color, how to import it in Valorant or CS2, and mistakes to avoid.
Read the guide →A realistic daily routine for FPS players: 3 minutes of warm-up, four short drills, honest progress checks, rest days and the mistakes that quietly waste your practice time.
Read the guide →Compare palm, claw and fingertip grips, learn how arm or wrist aiming connects to your cm/360, and set up your chair, desk and breaks for more comfortable long sessions.
Read the guide →The exact formula for the wins in a row you would need, a more realistic model based on your future winrate, and why 20 or 50 games say very little about your skill.
Read the guide →Why typing speed matters in games, how WPM and accuracy are calculated, what counts as a good score, and a practical weekly plan to type faster without more typos.
Read the guide →Fortnite sets sensitivity as a percentage, not a decimal. Learn the formula, see cm/360 tables for 400, 800 and 1600 DPI, and convert your Valorant or CS2 feel with a worked example.
Read the guide →How Apex Legends turns mouse movement into a turn, with cm/360 tables for 400, 800 and 1600 DPI, conversion from Valorant and CS2, and a simple two-week plan to settle on one value.
Read the guide →Palm, claw or fingertip? Learn to measure your hand, compare it with a mouse's length and width, weigh shape, cable and buttons, and test a mouse before you commit.
Read the guide →Refresh rate is one of the most hyped numbers in gaming. This guide shows the frame-time arithmetic, where the gains shrink, and how to check your own setup.
Read the guide →Learn how Valorant crosshair profile codes work, what each field does, how to build and test your own style on bright and dark maps, and how to compare options fairly.
Read the guide →A week-by-week Valorant plan with 5 short aim days, 2 game reviews and ranked blocks, plus winrate noise math and tilt rules, with no promises about reaching any rank.
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